﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace FightTheDragon.GameObjects
{
    class Boss : BaseObject
    {
        private static Boss m_Instance = new Boss();

        public static Boss Instance
        {
            get{ return m_Instance;}
        }
        ///Boss will not have HEALTH;
        





    }
}
